About
Dr. VORAVIKA WATTANASOONTORN
| Name | VORAVIKA WATTANASOONTORN |
| Position | Lecturer |
| voravika.w@psu.ac.th | |
| Phone | 6676276718 |
| Website | https://voravika.wixsite.com/project |
| ORCID | 0000-0001-7242-9365 |
| SCOPUS ID | 55877082500 |
Publications
Education
Ph.D. Degree
2015
Ph.D. in Technology
University of Girona, Spain
Master Degree
2001
MS. Computer Engineering Management (MsCEM) Assumption University
Bachelor Degree
1999
Bachelor of Science King Mongkut University
Research Interests
Dr. Voravika Wattanasoontorn’s research interests span across multiple interdisciplinary areas in digital media technology, with a primary focus on serious games, virtual reality (VR), and augmented reality (AR). She is particularly engaged in developing interactive applications aimed at educational, training, and healthcare purposes, leveraging game-based elements to enhance user engagement and learning outcomes. Her expertise also extends to human-computer interaction (HCI), visualization and interactive technologies, and computational aesthetics, where she explores how design and technology intersect to create immersive and effective user experiences. Additionally, her work includes multimedia and digital media technology development, including interactive media and package design, contributing to both academic research and practical applications in industry.
Appointment
- 2019-2022 Assistant to the Rector for Planning and Quality Development
- 2018-2022 Assistant to the Rector for Information Technology
- 2016-2017 Deputy dean for Information Technology Development.
- 2015-2016 Deputy dean for Special Affairs and Public Relations.
- 2014-2015 Head of ICT Department
- 2009-2017 (Except 2011 - 2015, Study leave) Head of Animation and Multimedia Technology Center (AMTEC)
Teaching
- Graphic Design
- Digital Media
- Game Design and Development
MSc/PhD Students
- Yosapol Mallam (2026): Effects of Navigational Aids on Cognitive Load and Player Experience in Maze Games
- Arpo Thuandam (2026): The Impact of Temporal Lighting Changes on User Experience in 3D Scenes
- Pruth Kasetsoomboon (2025): Understanding Acoustic Observability and Model-Emotion Compatibility in Multi-Dimensional Music Emotion Recognition
- Pumwit Sudachan (2020): Factors Influencing Game Level Design Regarding Player Enjoyment
- Mathus Theppaitoon (2019): Classification of 3D Graphic Styles and Their Optimization in Learning Games for Children between 6 and 12 years old
- Chutima Rakna (2018): A Visualization Design and Development of a Traffic Light Control Simulation
- Kantida Nanon (2018) : Serious game for learning enhancement in a museum.
Others
Google Scholar ID: Link